gla1ve asked devs to remove smoke from molovotov
Astralis leader Lucas "gla1ve" Rossander supported the idea to remove the smoke around the fire from the incendiary grenade and "Molotov cocktail", announced the day before by well-known in the community CS:GO Don Haci. The developer of popular mods ZooL shooter showed how it could look like.
I wish mollies were like this instead of with a big ass smoke around it when you play with lower shader/effect settings (they eat alot FPS on high).
— Haci (@DonHaci) January 24, 2020
This (removing the smoke) was done in a couple of mins by @ZooL_Smith a while ago, just a quality update that'd improve visiblity. pic.twitter.com/0fTOqtqTxO
The CS:GO community regularly raises the issue of visibility behind grenade smoke, the density of which varies depending on the game's graphics settings. It is noteworthy that a year ago the developers responded to the complaints of players about the mechanics of detecting the enemy on the radar in the blink of an eye before the smoke dispersal, releasing an update with a patch.
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