Valve employee explains why players started having increased packet loss in CS2
Valve engineer Fletcher Dunn responded to player complaints on Reddit regarding recent issues with lags and packet loss in Counter-Strike 2.
A representative of the developers said that in the recent Armory update, they changed the method for assessing the quality of the network connection – now packets that arrive with a large delay are equated to lost. In this regard, the packet loss indicator for users began to show higher values. At the same time, the algorithms for processing delayed packets remained the same.
The armory update changed the method used to calculate the network quality number in the upper right hand corner. That is why the number increased. No packets are being processed any differently than before. But now, if network jitter is high enough to impact gameplay, we include that in the network quality measurement, because if a packet is very delayed by jitter, the impact on gameplay is the same as if it was lost.
We are not throwing away any packets. We only changed what the number in the HUD measures. It measures packets that are lost, and now it also includes packets that are significantly delayed, because those usually have the same effect as lost packets. But we did not change how we process those late packets.
You can still see the packet loss and get many other detailed network statistics by running net_connections_stats.
Note that a couple of days ago, Valve changed the banner on the official Counter-Strike 2 X social media account. The new picture shows the texture of wet asphalt – presumably, this is a fragment of Train. Apparently, in this way, the developers hint at the imminent release of an updated version of the map in the game.
Origin: x.com
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