New CS2 patch: Premier Season Five, addition of Cache and new skins

Counter-Strike 2 Release Notes for 7/9/2026

[PREMIER]

– Premier Season Five has begun
– Added Cache to the Active Duty Map Pool
– Removed Overpass from the Active Duty Map Pool

[GAMEPLAY]

– Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
– Damage is now applied according to precomputed simulation values, baked into the compiled map.
– Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
– Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

[ARMORY]

– Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
– Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
– Train 2025 and Sport & Field weapon collections are no longer available in the Armory
– Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

[WORKSHOP]

– Updated "Custom Paint Job Extended"
– Added option to include a dedicated overlay mask texture
– Added option to set unique overlay UV randomization separate from albedo UV randomization

[MISC]

– Reduced the performance cost of showing the scoreboard.
* Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
* Increased sticker rotation precision to allow half-degree increments on application screen.

[MAP SCRIPTING]
– Added Instance.QueueAfterThinks
– Added Instance.OnWeap
– Added CSWeaponBase.GetOriginalOwner
– Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
– Added file name and line number to errors caught during the CompileModule step of script loading.
– Removed support for deprecated vts assets.

[ENGINE]

– Updated engine code to the latest version of Source 2

[MAPS]

– Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
– Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
– Added community maps Debris and El Dorado to Wingman mode

Cache

– Various clipping adjustments

Dust II

– Fixed pixel gap Outside Tunnel
– Clipping adjustment Outside Tunnel

Inferno

– Clipping fix to prevent pixel boost at Top of Mid

Origin: www.counter-strike.net