Anubis author reveals details on how the map was created
Anubis' creator, Roald van der Scheur, gave an interview to HLTV.org. During the conversation with a journalist, he spoke about the main stages of work on the location, which was added to the competitive map pool two months ago.
Initially, the author created a mod for Half-Life 2 in Ancient Egypt settings for a 3v3 game. In 2019, he decided to use these developments for a $15,000 contest ran by Mapcore, a community of map makers in CS:GO.
The images that van der Scheur drew inspiration from for different parts of the map:
The author noted that as an active CS:GO player, he likes to outsmart his opponent and make unexpected decisions. This is what led him to create a window in the bridge in Anubis' mid area, which gives the Ts the ability to quickly change the direction of their attack.
One of the first projects of the bridge and canals in the middle area of Anubis:
When creating Anubis, van der Scheur was trying to find a balance between the attacking and defending sides for a long time. He was designing the map primarily for esports matches but subsequently made several changes to make it easier for casual players.
Van der Scheuer said that he contacted several esports athletes to test Anubis, but only an undisclosed NIP member responded to his request. As a result, the advice of the Ninjas player helped him to remake A main.
To finalize the map, the creator of Anubis brought in designers under the nicknames Jakuza and jd_40. Their joint project won them the Mapcore contest and already in April 2020 Anubis was added to CS:GO. A year later, Valve contacted the authors with an offer to buy the rights to the map and the parties agreed on the deal.
The amount that Valve paid for Anubis remains unknown. The Dutch level designer noted that for every day that a map is in the game, its creator receives some compensation, while the earnings from the sale of Anubis are approximately equal to the income from having a map in CS:GO for two years.