CS2 patch improves map scripting
Counter-Strike 2 Release Notes for 2/26/2026
[MAP SCRIPTING]
– Added Instance.SetSaveData
– Added Instance.GetSaveData
– Workshop maps can write up to 1MB of save data.
– Workshop saves leverage Steam Cloud and persist across installs.
– Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
– Added Instance.OnModifyPlayerDamage
– Called after all damage properties have been calculated, just before armor and health are modified
– Replaces Instance.OnBeforePlayerDamage
– Includes hitgroup in event data
– Added hitgroup to erDamage event data
– Added CSDamageFlags.IGNORE_ARMOR
– Added CSPlayerPawn.IsInputPressed
– Added CSPlayerPawn.WasInputJustPressed
– Added CSPlayerPawn.WasInputJustReleased
– Added enum CSInputs
– Fixed bug where CSDamageTypes was exported under the name CSDamageType
[MISC]
– Map guides for de_ancient can now be used on de_ancient_night and vice versa.
Origin: www.counter-strike.net
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