Big CS2 update: sub-tick and animation improvements, multiple bug fixes

Counter-Strike 2 Release Notes for 11/30/2023


– Sub-tick timing improvements to various systems including grenade throw animations and revolver firing.
– Added a missing fire effect to molotovs that are held by players.


– Reduced the amount that player characters will rotate their torso away from leg orientation.
– Improved hit reactions.
– Made jump animations directional.
– Improved character posing when aiming up and down.
– Improved foot placement and posing when running.
– Reduced animation posing when deploying.
– The timing of a players flashbanged posing now more accurately represents the player's ability to see.


– Fixed issue with Shadow Daggers playing catch sound during looping inspect animation.
– Further refined falloff distance curves and volume of grenade bounces.
– Lowered volume of deathmatch bonus period ending.
– Lowered volume of lobby chat notification sound.
– Fixed missing water drip console errors in Office.
– Increased audible distance of breaking glass window sounds.
– Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering.


– Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO.
– Changed handling of non-default console key bindings to match CS:GO behavior.



– Fixed cubemap issue at Lobby.
– Fixed hole at B-site.
– Fixed some holes at Ramp Room.
– Fixed glass floor material at B-Site not having impact effects.
– Fixed up footstep sounds on hazard stripes.
– Attempt to fix light leaking through base of doors at B-site.
– Brightened red interior walls to help with agent vis.
– Fixed pixel boost on chainlink fence outside.
– Fix shadows leaking through double doors at B-site.
– Made cubemap transitions smoother in some places at b-site.


– Fixed clipping on van at Truck.
– Clipped fridge in Apartments to prevent player becoming stuck.
– Adjusted bombsite A size and added visual boundaries.
– Fixed collision on Scaffolding to provide smooth movement.
– Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking.


– Improved clipping around desks at t-spawn.
– Improved clipping on crates at Back Courtyard.
– Re-added collision to handrails.


– Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap.
– Fixed clipping on crate at mid.
– Fixed clipping on scaffold at back of A.
– Fixed clipping on scaffold at T-start.
– Fixed vis bug at A-ramp looking toward Bridge.
– Fixed grenade clip on support beam at A-ramp.
– Plugged Holes in insulation foam roll model.


– Fixed hole under pillar at A-site.
– Fixed clipping above walkway stairs in Palace.
– Closed up multiple microgaps throughout the map.
– Fixed some clipping on pillar at A-site.
– Fixed clipping on doorway at b-site.
– Plugged some micro holes.
– Fixed gap between two clip brushes that allowed bomb to be thrown on top of building.
– Fixed slight wall gap that allowed sniping into bombsite A.
– Fixed clipping on doorway at b-site.


– Fixed various gaps in the world.
– Fixed various texture seams.
– Closed gap that looks into Jaguar area.
– Adjusted clipping along fence near A-site.
– Adjusted clipping around tree base on A-site boost.
– Adjusted position of stone near B-site that player could crouch in.
– Added clipping to the top of the map to help minimize player exploits.